Gamification Boosts Motivation and Language Skills in Young English Learners

Authors

  • Rotua Tresia Siringo Ringo Universitas Lancang Kuning, Pekanbaru, Indonesia
  • Bobur Sabirov University of Economics, Tashkent , Uzbekistan
  • Khaerunnisa Tayibu STKIP Andi Matappa, Pangkajene, Indonesia
  • Andi Aztrid Fitrayani Alam STKIP Andi Matappa, Pangkajene, Indonesia

DOI:

https://doi.org/10.70036/cltls.v2i1.29

Keywords:

Gamification, English Language Learning, Young Learners

Abstract

General Background: Gamification has emerged as an innovative pedagogical tool to enhance student engagement in education, particularly in language learning. Specific Background: By incorporating game elements such as rewards, competition, and interactive challenges, gamification has demonstrated its potential in improving motivation and knowledge retention among young English learners. However, its long-term effectiveness and practical implementation remain underexplored. Knowledge Gap: Limited research examines the sustained impact of gamification on language acquisition, particularly across diverse educational contexts in Asia. Additionally, challenges such as technological constraints, budget limitations, and integration into traditional curricula hinder its widespread adoption. Aims: This study systematically reviews 25 studies published between 2019 and 2024 to evaluate gamification’s impact on English language learning for young learners. Results: The findings indicate that gamification enhances motivation, vocabulary acquisition, and language proficiency while fostering immersive, anxiety-free learning environments that encourage autonomous learning. Novelty: This study provides new insights into the long-term effectiveness of gamification and offers a structured framework for integrating it into formal language education. Implications: The study highlights the need for sustainable gamification strategies, teacher training, and accessible technology to ensure equitable learning opportunities. These findings serve as a foundation for future research on effective gamification-based language learning.

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Published

2025-03-05

How to Cite

Ringo , R. T. S., Sabirov , B., Tayibu , K., & Alam, A. A. F. (2025). Gamification Boosts Motivation and Language Skills in Young English Learners. Comparative Linguistics, Translation, and Literary Studies, 2(1), 29. https://doi.org/10.70036/cltls.v2i1.29

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